Can you see why IT’s a Team Thing?
Team iLuminate & Fighting Gravity Performance
We’re helping people by showing them another way of looking at things here at heddinout.com‘s ARG Metaforia, as one is encouraged to do, in an Alternate Reality Game (ARG).
In a game of Chess, we find that the “Rules” are set, 8×8 alternate black and white squares, certain pieces can only move in certain directions or distances, but to progress means “Taking” the Opponents pieces off the board. A penultimate act of strategic futility, as that game actually Ends after all the deeply focussed attrition-think climaxes in a Victory, a Victim, and an End.
The Victory is a brief event, the Honour was actually lost, staining the outcome, the victim evicted grieves or leaves, and the best one can hope for is to repeat the futility again, needing to believe the Winner status is the best acheivement. Kinda like another Crying Game?
I/We want to re-write the rules to that game too, so that if anyone “Takes” another piece, killing that piece off the board, they forfeit the round, thus leading to a more equilibrial dance requiring new choreographing and different movement parametries.
‘GO’, has many more squares, 9×9 or 13×13 of same colour on each square, but the object of that game is to own as much territory at the end, as you play to fill IT up. Victory/Victim/End.
I’d like to re-write those rules too, so that the goal is to create the greatest balance, and the most artistic and fully-coloured shapes – instead of domination of either black & white pebbles over each other, and set it to sound.
ARG Metaforia is much more fun, as IT just lets you be any character you want, say, a pebble or a nugget of any colour on any one of the different shaped, sized, contoured and coloured regions of our unbounded virtual board. We can even remove the board if we want to(because it is like George’s Property Scam) with our goal being to optimise the Equalness of the ability of each Player to choose how the pieces are laid, ‘by shared agreement’, in an open and mutually inclusive way. Victory thus is Shared, No Victims, and IT does not end.
Sound, Video and Highly Informative Medutainment for un-sickening your mind, which has been twisted into believing that people need hunger and die to keep a small clique happy.
XXSSSSSSemantics shift the game off the flat board and into your head and heart through cyberspace, and the equally distributed Metaflorin Game Pieces.
Half for Me, Half for You, Half for Him, Half For Her, Half for Everyone Playing. Dovetailed Cocktail Measures in Glass need ICE to be served cool @IT’s best. Anyone phor a refill?
Bliss – The Dudes
Too much of that Blind Random Sample Decadance blurs the focus and IT becomes no longer a Special Interest.
Dreamweaver – Gary Wright